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Clowndance Syllabus

This page shows example structures for a range of Clowndance intensives and workshops.
​Click on any game name to go to the details of that game.

The five-day intensive includes all the games currently in the syllabus, while the shorter options show how the material can be rearranged. Single sessions may focus on one key theme, for example, 'play' or 'audience', or a particular skill, as in the examples below, to suit the needs of the participants.

Five-Day Intensive
Day 1: Play

Walking

Stop Means Go

Find the Game Game

The Object Talent Show

Live Generation

All Together Now
Day 2: Audience

Walking

Grandmother's Whatsits

The Applause Game

Noises Of...

Good, Innit?

Preparation for Pirouette​


Day 3: Pleasure

Walking

Dancing

Dance Like Everybody's Watching

​Bubbling with Pleasure
Day 4: Duets

Walking

The Jumping Game

Multi-Legged Monsters

The Conversation

​Body Part Duets
Day 5: Solos

Walking

One Person Moving

Instant Song Story

Saving the Show

Two-Day Intensive
Day 1: Playing Together

Walking

The Jumping Game

Dancing

Find the Game Game

Live Generation

All Together Now
​
​
Day 2: Playing with the Audience

Walking

One Person Moving

Dance Like Everybody's Watching

The Applause Game

​Saving the Show

Half-Day Workshop: Choreography focus
Two Hour Workshop: Performance focus
Walking

The Jumping Game

Dancing

​Multi-Legged Monsters

​The Conversation
Walking

One Person Moving

Preparation for Pirouette

Saving the Show
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